2019
Our 2019 started with a bang. Yes, it was our first official visit at GDC (San Francisco). We are highly grateful by the response and the exposure we got in GDC. We have exhibited there and got wonderful response from the Gaming Industry as a whole. We are looking forward to attend all the future event of GDC happening anywhere in the world.
2018
Participated and Exhibited in AWE 2018 in Germany Munich to showcase our Virtual Reality and Augmented Reality capabilities. We got a wonderful response from the event organisers including the Event Planner Ori Inbar himself. After the event many companies approached us to develop various VR/AR products for them. This gave us a major boost in the industry for sure.
2017
This same year we have moved to our more vibrant and bigger office. This gave a much needed boost to grow our employees creativity and work freedom
2017
Participated in Unity Unite 2017 & achieved top ranks in Unity Certificate Examination. Two of our lead developers secured Top 2 places in the Unity Unite Certificate examination. We are proud to have them in our team.
2015
Proud moment for Team GameAnax! We won Reliance Pocket Gamer – Best Game Award for Snoopy Whoopy! Also, we had started working with new futuristic technologies Augmented Reality and Virtual Reality. This was a major step we took towards the future. We have consciously started working on the VR and AR front with our wonderful and capable team. We
2014
Not only this our bullets were smashing the numbers in Appstore as our own title GunSlinger was listed on Top charts. Gunslinger game was totally a new genre for us, but as always we took this challenge and tried our hands on this genre of gaming as well. Later on we even created the VR version of Gunslinger for which we got awesome response from our users worldwide.
2014
Participated in GDC & launched our Bike Racing game SpeedRush on Kickstarter. After working for car racing we took a major leap and created a wonderful game for Bike Racing lovers. During the same time we have launched our next major hit game called Go Karts which again hit the Top Charts of the Apple App Store. Not only this Our bullets were smashing the numbers in Appstore as our own title GunSlinger was listed on Top charts.
2012
Worked with Cartoon Network channel for animated cartoon series & Crazy Monster Truck Escape reached the Top charts of Apple App US Store. This year was quite an exiting one as we have accomplished two goals in the same year. Working with such a legend company was truly exiting as well as our second series of Crazy Monster Truck Escape was touching hitting millions of downloads. In the same year we took a major leap in terms of our office infrastructure and inaugurated our new office with state of the art infrastructure.
2011
Our first hit game Crazy Monster Truck hits the Top charts on Apple US App Store. It got featured in Top 10 rank worldwide. This was the achievement we have never expected in such a short span of our journey. God has been very kind with us and gave us the right team members to contribute in this wonderful achievement.
2010
Our game MathsMania featured under New & Noteworthy section on Apple’s US App Store. This was a major boost for us to kickstart our journey. The motivation we have achieved due to this accomplishment helped us to work much harder for coming years.
2009
Foundation Year